Orson Scott Card's MICE Quotient is a powerful tool to help develop stories. Here's an overview:
In his book Characters and Viewpoint Orson Scott Card writes:
What are the different kinds of stories? Forget about publishing genres for a moment; there isn't one kind of characterization for academic-literary stories, another kind for science fiction, and still others for westerns, mysteries, thrillers, or historicals. Instead let's look at four basic factors present in every story, with varying degrees of emphasis. Balancing these factors determines what sort of characterization a story must have, should have, or can have.
The four factors are milieu, idea, character, and event.
A summary:
MILIEU: A milieu story concerns the world surrounding the characters you create.
IDEA: An idea story concerns the information you intend the reader to uncover or learn as they read your story.
CHARACTER: A character story concerns the nature of at least one of the characters in your story. Specifically, what this character does and why they do it.
EVENT: An event story concerns what happens and why it happens.
Let's examine each of these in turn.
Start: The story begins when the main character enters the strange new world.
Drop the reader directly into the world.
End: The story ends when the main character comes back from the strange new world.
Characterization is not a virtue, it is a technique; you use it when it will enhance your story, and when it won't, you don't.Focus on the world and setting. If you draw the reader's attention to a character, even your main character, you are taking their attention away from the milieu. In a milieu story it's fine to describe the setting just for the sake of elucidating the world. In other kinds of stories this would be considered padding. Generally readers aren't primarily interested in the world you've created, they want to get to the solution of the puzzle or they want to understand why a certain character is acting a particular way. In a Milieu story, though, your readers are primarily interested in the world you've created, so go for it!
Start: The story starts by raising a question - when your main character meets an obstacle. They have a problem that must be solved. This gives rise to a question: how will they get around the obstacle?
End: The story ends when the character has answered the question and removed the obstacle.
It's all about the idea. Since the focus is on a problem, or the idea of how to solve the problem, you don't want your characters to steal the focus. That said, you DO need your characters to be entertaining. Many authors give these kinds of characters eccentric characteristics to help differentiate them and make them more interesting as they go about the main job of the story: solving the problem.
- Hal Clement's Mission of Gravity.
- Much fantasy fiction.
- "Why did this beautiful and ancient civilization disappear?" In Arthur C. Clarke's "The Star," it's because their sun went nova.
- "What's this monolith on the Moon, and who buried it here?" from Clarke's "The Sentinel."
- Bob needs $100,000 dollars to pay off a loan shark. He plans to rob a bank to get the money. He robs a bank. Bob learns some new skills during the course of the story and decides to blackmail the loan shark into forgiving his debt.
- Mr. Smith is found murdered in a locked room. Five people were near the room at the time of the murder and all five had motive but, apparently, no means. At the end of the story the sleuth discovers one of the five is a magician and able to create a locked room illusion. Case closed.
General types of stories that are idea stories: Allegories, locked-room mysteries, bank heist stories, and so on. Anything where the idea is everything.
Start: Your main character is unbearably dissatisfied with their role in society and sets about changing it.
End: Your main character either finds a new role, is content to return to their old role, or despairs.
It's all about an interesting character encountering change.
As you can guess, for a Character Story, well-rounded characters are a must. Orson Scott Card writes:
Needless to say, the character story is the one that requires the fullest characterization. No shortcuts are possible. Readers must understand the character in the original, impossible role, so that they comprehend and, usually, sympathize with the decision to change. Then the character's changes must be justified so that the reader never doubts that the change is possible; you can't just have a worn-out hooker suddenly go to college without showing us that the hunger for education and the intellectual ability to pursue it have always been part of her character.
That said, only the main character and any character involved with their decision to change their social role, must be fully characterized. As Orson Scott Card remarked, characterization is a technique. Use it if it will add to your story, otherwise don't.
- Maria is miserable. Her husband won't allow her to work but, when she needs money to go grocery shopping, he throws a fit. Maria hasn't bought new clothes for herself in ages. Every day on her way home from the grocers Maria sees a beautiful red dress in the front window of a local boutique. She would love to buy the dress but it's completely out of her price range. One day she discovers the boutique is closing and the red dress has been marked down 90%. Ecstatic over her good fortune she buys the dress and wears it when her husband comes home from work. Maria's husband throws a fit. Maria tries to tell him she paid next to nothing for the dress but he ignores her and, in a rage, rips the dress off her body, destroying it. Maria discovers she can't live like this anymore and leaves her husband. Maria works her way through school, finds a good job and, after a few disappointing dates, resigns herself to growing old alone and adopts ten cats.
- Danny is a hit man for Killers-Are-Us. One day his boss, Marty, tells him to kill a young girl, a task Danny finds repugnant. Danny has a choice: do his duty or leave his old life behind. Danny chooses the latter and Marty orders his top people to take Danny out. After evading and dispatching his pursuers Danny realizes he'll be pursued until someone succeeds in killing him. Danny decides to return to his old life but instead of asking Marty for his job back he assassinates Marty and becomes head of Killers-Are-Us. In this kind of story, the character needs the basic belief that some sort of order exists in the world. Maria believes the way her husband treats her is wrong and that she'll be able to build a better life. Danny believes that killing children is just plain wrong. Full stop. Note that Danny's story could also be an Idea Story. Instead of focusing on his changing role in life, we could focus on his idea to get away from his demented boss. In this case, though, the story might end after he'd dispatched the first wave of killers. Danny leans nonchalantly against an alley wall, wipes the blood of his would-be killer from his hand, and takes a long pull from a cigarette. He exhales and looks down at the bloody bodies of his victims strewn at his feet. Danny then gazes into the distance, sees the next wave of killers coming his way, and smiles. The end. That could work as an Idea Story, if that's how we'd set it up, but having set it up as a character story, I think the more satisfying ending is either Danny getting away clean and starting a new life, giving in and going back to the old one, or finding - as in this example - a third way.
General types of stories that are Character Stories: Romances, EVERYTHING to some extent.
Although events happen in every story, the world in an Event Story is out of whack. It is out of order; unbalanced. An Event Story is about the struggle to re-establish the old order or to create a new one.
Start: Your main character tries to restore order to the world.
End: Your main character either succeeds or fails.
In this kind of story, you can be as detailed as you like with your characterizations. Orson Scott Card writes:
It's possible to tell a powerful event story in which the characters are nothing more than what they do and why they do it-we can come out of such tales feeling as if we know the character because we have lived through so much with her, even though we've learned almost nothing about the other aspects of her character. (Although Lancelot, for instance, is a major actor in the Arthurian legends, he's seldom been depicted as a complex individual beyond the simple facts of his relationship to Arthur and to Guinevere.) Yet it is also possible to characterize several people in the story without at all interfering with the forward movement of the tale. In fact, the process of inventing characters often introduces more story possibilities, so that event and character both grow.
- The movie Trading Places is an event story. Here's the tag line: "A snobbish investor and a wily street con artist find their positions reversed as part of a bet by two callous millionaires." The end of the movie comes when the upper-class commodities broker (played by Dan Aykroyd) re-establishes order in his world by besting the bosses who were tormenting him.
Stories that are Event Stories: The Count of Monte Cristo, Oedipus Rex, Macbeth, The Prince and the Pauper, and so on. Orson Scott Card gives many examples in his book, Characters and Viewpoint.
In every story you make an implicit contract with your reader. For instance, if your story opens with a murder and you focus on characters who have a reason to find out how, why, and by whom the murder was committed, your readers will expect to discover how, why, and by whom the murder was committed. (Simple, right?) If they don't, they won't be happy with the story.
The general rule of thumb: Whatever kind of story you start out writing - Milieu, Idea, Character or Event - you have to finish writing that same kind of story. For instance, if you start out writing an Idea Story such as the murder mystery, above, you have to end it like an idea story and not, say, like a character story.
If you said, "Oh and the murderer was never found, but the wife of the dead man used the fortune she inherited to transform herself into a world renown art collector," (a Character Story ending), we would feel cheated because we started reading with the belief we'd find out who the murderer was and why he or she did it.
No, we don't need to call an exterminator! This is where we really start to see the power of Orson Scott Card's MICE quotient: Among others, Mary Robinette Kowal has discussed "nesting" the various story types, and any story can be retold as just about any of the story types. What varies is who the viewpoint character is, where in the story we start and where we finish.
Stay tuned - this page will continue to grow.
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updated 9/27/2016