Here's a collection of story structures and plots to help develop your story, especially to build dramatic tension:
Based on Algis Budrys' Writing to the Point and others.
Here's the classic story structure. Note that the character goes through repeated attempts to solve or understand the problem, failing between each attempt (and learning something new), raising the stakes, and trying again with the new information:
A simplified way to look at story structure, by James Gunn:
We read fiction because the world around us doesn't make sense, so we expect fiction to make sense of things. If you change the natural story order that readers expect, it's a risk. Is it worth it? (Why did Memento do the story in reverse? Did it work for you?)
We are annoyed when things go too smoothly for the characters! Whenever the character acts:
The
W-plot is a very useful way to think about story structure visually. It's anchored by five turning points that make up each of the points of a W
(see image to the right).
A series of events connects each dramatic moment or turning point in the story to the next point, and each segment (which doesn't need to be straight, of course) of the W represents a different phase in the story. You can imagine that a whole lifetime comes before the initial Trigger Event, but don't waste your reader's time with that.
Open at the main character's (MC) moment of crisis (the Initial Trigger Event), the defining moment in a person's life after which nothing will ever be the same. The problem the MC encounters can be external (danger!) or internal (personal issues, dissatisfaction in life, deciding to make a change or achieve a goal, or so forth).
Act or Scene 1 (or the first arm of the W) is all about things getting worse as the problem manifests or as the MC attempts to change their life, getting Joseph Campbell's "Call to Adventure / Refusing the Call / Finding the Mentor" (from Campbell's Hero's Journey), and otherwise falling into a pit of worsening trouble, because they're not yet equipped to deal with it...
...until the 1st Turning Point. That's when the MC learns something, tackles a smaller problem or aspect of the bigger one, achieve a milestone on the road to happiness, or otherwise actively tries to solve their issue and either return to the happy state before the story started or move toward achieving the goal they were aiming for at the beginning of the story.
Act or Scene 2 is when the character recovers from the initial problem, crosses Campbell's "First Threshold," passes tests along the way, and prepares for encountering their greatest fears and the most dangerous antagonists they've ever faced at...
...the 2nd Triggering Event (middle of the W). This is the end of Act 2 in a longer work or Scene 2 in a short story, the point of no return. This is the moment when the MC discovers they haven't yet solved the problem, or trying to do so raised a new one, or discovers a bigger underlying issue, or so forth - many writing teachers call this the "rug-pull," when everything goes wrong at once...
...and the MC falls into a new, worse situation: Act or Scene 3. Here's when they either need to succeed or die trying.
The 2nd Turning Point is when the MC finally learns what they need in order to succeed, or survive, or defeat their demons, or so forth - or when they don't!
Act or Scene 4 can be the path to ultimate success, or a further decline if the MC doesn't get or learn what they need before facing the Final Confrontation, and the Climax and Resolution doesn't have to appear higher than the Initial Trigger Event if things go wrong!
For a more-realistic, less-literal-W, set of visualizations, see "Vonnegut Explains Drama."
But Campbell's conflict-based structure is not the only way to design your stories!
If you're looking for a non-conflict-based structure for your story, check out the concept of Kishōtenketsu (or Kishotenketsu), a way of structuring stories more common to China, Japan, and Korea. Two great articles on the subject:
Based on Robert Heinlein:
Nancy Kress:
More:
For more on plot structure, check out these free-to-read (thanks to generous patrons) pieces about plot on my Patreon blog:
Dorianne Laux and Kim Addonizio
For a fuller discussion of Orson Scott Card's "The MICE Quotient," see this page.
Any of these can be the center of your story.
Aristotle:
June and William Noble:
Damon Knight:
Jerome Stern
James Gunn:
Kij Johnson:
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